HZBS is a blend shape manager tool for maya.
features: basic> -create ,delete ,reorder targets , filter delete target geometry ,find back target geometry,proxy connection to switch controller control and manually control symmetry> -flip -mirror LR ,outside and inside edit panel shape operation> -break left right shape -scale shape -copy paste shape ...etc. in between> add by presets value ,add by current value ,add by manually input ,add with radio function and extra panel attribute management> move ,copy ,paste ,delete ,reverse ...etc. corrective shape inside> automatic create and connect corrective shape on valued targets (2-4 targets is supported) corrective shape outside> create corrective shape with reverse shape function to add target before skin cluster(transform points deformer) ,can use it in rigging file or corrective for animation lighting shot. support above maya 2011 ,tested on windows 7 and 8 . |
HZBS V2 is released
What's new?
-reframed code and debugged
-new custom input information field when start
-add pose reader inside for invert shape corrective
-support multiple main UI ,so can work on 2 blendshape at same time
-add new function for separator left rihgt
-reframed code and debugged
-new custom input information field when start
-add pose reader inside for invert shape corrective
-support multiple main UI ,so can work on 2 blendshape at same time
-add new function for separator left rihgt
It's on sell , you can have a facial rigging / rigging corrective / animation corrective shape pipeline with only $33.
paypal : qeejihz@gmail.com HZBS V2 $33 <paypal> $53 <creativeCrash> |
HZBS self exercise - super man facial
update info:
V2.0.1 20140420 released
V2.0.2 20140426 fix a preset detect function V2.0.3 20140501 make 'to0' work in symmetry panel V2.0.4 20140512 debug: detect connections proxy node when initialize a new blend shape V2.0.5 20140517 feature:add sculpt buttons when in edit mode V2.0.6 20140524 feature: support importing target from another file |